UFO is a simple isometric, arcade style shooter. The player assumes to role of an alien invader that crashed on earth and lost vital components of the spaceship in the process. During the course of the game the player requires said components which gradually enhance the players experience and his capabilities. The game was intended as an exercise in designing interesting gameplay scenarios from a basic rule set of game mechanics. It was developed within 48 hours during the Ludum Dare game jam number 33.
A nice Day in the Park is a simple timing game. The goal is to mess up the day of the people visiting a public park throughout multiple scenes. In each scene the player is given control over an object that he then has to drop on the visitors of the park. The game was intended as an exercise to see what could be accomplished within two days by utilizing the motion capture system Perception Neuron. Inspired by Road Runner cartoons and developed within 48 hours during the Ludum Dare game jam number 32.
CUBE Clicker is a game inspired by the concept of infinite gameplay and belongs to the genre of idle clickers. The premise is simple: Each mouse click on the cube generates on cube currency. The player can then spend this currency to buy upgrades and enhancements boosting his cube click yield. There are even tools which generate cubes automatically over time without any need for interaction by the player. Hence the name of the genre: idle clicker. CUBE Clicker was developed in 48 hours during the Ludum Dare game jam number 31.
Screenshot by a user who has been playing for quite some time.
Lullaby is a short horror adventure game developed in 48 hours for Asylum Jam in 2014. The player has to save the baby from an unknown evil force represented as black fog. Interactions within the environment are only allowed when not holding the baby and not holding the baby will make the darkness creep towards the baby. If it reaches the baby the game is lost. The ultimate goal is to leave the house with the baby. This mechanic generates quite a lot of tension for the player as he has to manage the time between putting down the baby and solving puzzles.
The team members were: Chris McMath (Code), Tobias Baumann (Code), Dan Arnold-Mist (Art) and Samuel Green (Sound)
Space Kitty Race is a simple guidance puzzle game. The goal for the player is to guide a space kitty towards the star goal. The player accomplishes this by placing direction modifiers which will change the path and direction of the space kitty. Inspired by the Nyan Cat and developed in 48 hours during the Ludum Dare game jam number 28.
First working prototype showing the core gameplay mechanic.
OBASS, short for One-Button-Automatic-Sidescrolling-Shooter is, as the name implies, is a minimalistic one-button arcade game where the player has to navigate through dangerous levels. By collecting powerups like shields or different turrent types the player can increase his odds of navigating through the level as a mutlitude of enemys and turrets try to stop him from doing so. The game was developed in 48 hours during the Ludum Dare game jam 26.
Joes Heart is a one-button-adventure where the player controls the heart of Joe. Joe has to overcome different obstacles in life by having the right heart rate. The game was developed in 48 hours during the Global Game Jam 2012 together with Roman Schmid, Stephanie Sutz, Armin Bilibani and Andi Bissig.
You are the King is a strategy/simulation game where to player has to gather enough food until the freezing winter comes. The difficulty lays in striking the right balance between keeping your citizens happy and gathering enough food. The game was developed in 48 hours during the Ludum Dare game jam 25.